





Fanflan-Foo is an animated short about a Trooper working for an evil empire to eradicate all life in the Unknown Universe. However the presence of the only inhabitant of an other wise baren planet seems to put the Trooper at odds between their directive or the preservation of their new friend.




Character Design: Martian (Orbo)

Originally the protagonists design came from heavy police/ authoritarian power Armor look. However this evolved as I understood the character more, adopting more fleshy organic features. Moving from tool of authoritarian regime into something more believable to change.

Visual Explorations






Within these tests I was trying to figure out how I wanted my characters, my planet and the style of my film to look. I wanted something playful with uncomfortable and dark undertone that would compliment my content.
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This planet was once full of many species of creature, ranging from the gigantic to the mostly miniscule. However after the invasion very few still live on the planets surface. The creature designs are fleshy mammal lizard hybrid or by taking a human face and slapping in on some bones. Evoking a feeling of “what the fuck?”.
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Background Development








Originally the protagonists design came from heavy police/ authoritarian power Armor look. However this evolved as I understood the character more, adopting more fleshy organic features. Moving from tool of authoritarian regime into something more believable to change.
Animation Tests


Within these tests I was trying to figure out how I wanted my characters, my planet and the style of my film to look. I wanted something playful with uncomfortable and dark undertone that would compliment my content.
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Animation Snippets










It has been a Struggle trying to find a middle ground between creating a barren landscape and a boring composition. However I have been able to over come this by focusing on the characters and the relationship they have, favouring close ups, more than any other shot but still utilising spacious distant shots to help give the audience space to breath and take in the environment enough to understand it.
It has been a Struggle trying to find a middle ground between creating a barren landscape and a boring composition. However I have been able to over come this by focusing on the characters and the relationship they have, favouring close ups, more than any other shot but still utilising spacious distant shots to help give the audience space to breath and take in the environment enough to understand it.